Wednesday, 22 June 2011

Evaluation

I believe the photo's taken from Dartmoor are a great help in creating an image and visualisation of the sort of game I wish to get across, Also because of their great quality the ability to manipulate them is  increased which is extremely helpful to help overs Imagen and view a scene which I am trying to create.
I am disappointed with the quality of features I drew of bugs , animals and plant  features i drew as they are not very easy to see and lack quality and definitive features which could express what i would want to use them for.

Monday, 20 June 2011

Line art.

These are some line arts that are quite inspiring and help me to visualise the futuristic elements of my game. 

The fine lines and clear sections really stand out to me on this one because I can tell which part is what and what they may be used for. Its very detailed for  line art. 


i also like this one .

Road signs

Here i will be explaining how road signs get across their message easily and how they convey the message they want. 
This Sign Works quite simply  by two lines connecting it shows that two lanes will be joining together. With the Red outlining the sign its self it helps to draw attention to the sign . this also helps highlight the importance of it. 
 this sign helps show its message with the red block at the end of the white line. White lines are established as roads in all road signs. The red shows that it could be dangerous and that it is not allowed . Red has been highlighted as important or dangerous for road signs as well.



Firstly this sign highlights its self with importance with its red ring, showing its serious and also imply's danger with its red this also helps bring attention to it. 
And the bold 30  automatically makes you think of the speed in my opinion.
The red may also make people slow down  if they are going to fast because they will only see red. 






Character Infomation

The idea behind the character is , i wanted something that looked like it wouldn't be hostile but would be powerful

weapons
Throughout the game it will be possible to find craft or upgrade weapons . Different weapons will have different benefits, a rifle will shoot longer but take longer to reload or charge.
All weapons are linked to the power that the suit of the character produces her self. so she will need to recharge.

Features
I wanted the character to still look human but look so much more technologically advanced to where we are now.  Things like the tubing  show how power circulates through and also gives a look of power to the character also because they are bright blue and would admit a glow, this could really help for lighting and adding mood to dark environments making it spooky or just adding a better atmosphere to the game.

Suit
The suit that you i will be wearing through the game is advanced in the way it protects, and powers weapons, the power source will require either a direct link to a charge or organic matter/life to fuel it, which can be acquired by beating  creatures.or gathering materials.

Example scene


An example from  a scene of a game .


A modified version just too show off what the environment be like and how scenery may look in game. 

Spaceship.


This is a quick concept i made for  the ship that will crash into the planet and be in the starting scene.

It is a extremely large ship and that would have a populace on board of about 5000.

More info to come.