Thursday, 23 June 2011
Wednesday, 22 June 2011
Evaluation
I believe the photo's taken from Dartmoor are a great help in creating an image and visualisation of the sort of game I wish to get across, Also because of their great quality the ability to manipulate them is increased which is extremely helpful to help overs Imagen and view a scene which I am trying to create.
I am disappointed with the quality of features I drew of bugs , animals and plant features i drew as they are not very easy to see and lack quality and definitive features which could express what i would want to use them for.
I am disappointed with the quality of features I drew of bugs , animals and plant features i drew as they are not very easy to see and lack quality and definitive features which could express what i would want to use them for.
Monday, 20 June 2011
Line art.
These are some line arts that are quite inspiring and help me to visualise the futuristic elements of my game.
The fine lines and clear sections really stand out to me on this one because I can tell which part is what and what they may be used for. Its very detailed for line art.
i also like this one .
Road signs
Here i will be explaining how road signs get across their message easily and how they convey the message they want.
This Sign Works quite simply by two lines connecting it shows that two lanes will be joining together. With the Red outlining the sign its self it helps to draw attention to the sign . this also helps highlight the importance of it.
this sign helps show its message with the red block at the end of the white line. White lines are established as roads in all road signs. The red shows that it could be dangerous and that it is not allowed . Red has been highlighted as important or dangerous for road signs as well.Firstly this sign highlights its self with importance with its red ring, showing its serious and also imply's danger with its red this also helps bring attention to it.
And the bold 30 automatically makes you think of the speed in my opinion.
The red may also make people slow down if they are going to fast because they will only see red.
Character Infomation
The idea behind the character is , i wanted something that looked like it wouldn't be hostile but would be powerful
weapons
Throughout the game it will be possible to find craft or upgrade weapons . Different weapons will have different benefits, a rifle will shoot longer but take longer to reload or charge.
All weapons are linked to the power that the suit of the character produces her self. so she will need to recharge.
Features
I wanted the character to still look human but look so much more technologically advanced to where we are now. Things like the tubing show how power circulates through and also gives a look of power to the character also because they are bright blue and would admit a glow, this could really help for lighting and adding mood to dark environments making it spooky or just adding a better atmosphere to the game.
Suit
The suit that you i will be wearing through the game is advanced in the way it protects, and powers weapons, the power source will require either a direct link to a charge or organic matter/life to fuel it, which can be acquired by beating creatures.or gathering materials.
weapons
Throughout the game it will be possible to find craft or upgrade weapons . Different weapons will have different benefits, a rifle will shoot longer but take longer to reload or charge.
All weapons are linked to the power that the suit of the character produces her self. so she will need to recharge.
Features
I wanted the character to still look human but look so much more technologically advanced to where we are now. Things like the tubing show how power circulates through and also gives a look of power to the character also because they are bright blue and would admit a glow, this could really help for lighting and adding mood to dark environments making it spooky or just adding a better atmosphere to the game.
Suit
The suit that you i will be wearing through the game is advanced in the way it protects, and powers weapons, the power source will require either a direct link to a charge or organic matter/life to fuel it, which can be acquired by beating creatures.or gathering materials.
Example scene
An example from a scene of a game .
A modified version just too show off what the environment be like and how scenery may look in game.
Spaceship.
This is a quick concept i made for the ship that will crash into the planet and be in the starting scene.
It is a extremely large ship and that would have a populace on board of about 5000.
More info to come.
Tuesday, 14 June 2011
Concept character
These are some variations of my concept character.
This one is the first stage after decided on the basic body shape and design . experimented with colour to get across what i wanted in my character.
These are a couple of variations on my character , small ones which i thought may help with the appeal and personality that would be given off by the appearance of her.
This one is the first stage after decided on the basic body shape and design . experimented with colour to get across what i wanted in my character.
These are a couple of variations on my character , small ones which i thought may help with the appeal and personality that would be given off by the appearance of her.
Monday, 6 June 2011
Game Ideas(3rd person/fps)
Style: Dead Space, Lost Planet and Ghost recon.
Examples of style:
Type: Free Roam
Items To Collect : Gather up suvivours from a crash.
Time set : Alternate Future
Story: Your spaceship crash's into a uncharted planet. Giant bugs, bugs , creatures. Hostile environment . As the ship was coming into the atmosphere most of the crew evacuated the main ship. While you are on planet you need to go out and find the rest of the crew, Who will aid you in repairing the ship and staying alive in the new environment.
Features: Free roam, Randomly generated Events, Team co - op , Realism mode(where you have to eat drink). Massive environment interaction
Genre: Action/ 3rd person
Examples of style:
Type: Free Roam
Items To Collect : Gather up suvivours from a crash.
Time set : Alternate Future
Story: Your spaceship crash's into a uncharted planet. Giant bugs, bugs , creatures. Hostile environment . As the ship was coming into the atmosphere most of the crew evacuated the main ship. While you are on planet you need to go out and find the rest of the crew, Who will aid you in repairing the ship and staying alive in the new environment.
Features: Free roam, Randomly generated Events, Team co - op , Realism mode(where you have to eat drink). Massive environment interaction
Genre: Action/ 3rd person
Game Idea's (Arcade)
Style : Side scrolling, 2d game which will play a lot like Castle Crashers , Mega man or Original mortal combats.
Examples of Style:
Type: Arcade
Game Play : Side Scroll'r game.
Items To Collect: Completion points
Time set: Made up , swords n stuff
Story
Features: Stage story which means you have to complete it section by section. Boss fights at the end of each stage.
Storyline: You have to get to the top of the hill and save the world from an evil. Its a big hill and you must fight boss after boss after boss to reach the top of the hill upon which you will have to beat the big boss
Genre: Arcade
Examples of Style:
Type: Arcade
Game Play : Side Scroll'r game.
Items To Collect: Completion points
Time set: Made up , swords n stuff
Story
Features: Stage story which means you have to complete it section by section. Boss fights at the end of each stage.
Storyline: You have to get to the top of the hill and save the world from an evil. Its a big hill and you must fight boss after boss after boss to reach the top of the hill upon which you will have to beat the big boss
Genre: Arcade
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